Written pseudonymously by “A Square”, the book used the fictional two-dimensional world of Flatland to comment on the hierarchy of Victorian culture, but the novella’s more enduring contribution is its examination of dimensions.
Rather than the narrator as “A Square” like in the classic, our protagonist now expands from the original Flatland Great Grid into a young Cube, who then discovers three new, previously hidden dimensions:
TIMELAND, MINDLAND, and VOIDLAND
The Cube uses the spherical perspective of the dome to tell an abstract story of discovery and expansion into TIMELAND, exploring this new, ever-complex, ever-beautiful, and ever-deep new realm of cubic possibility.
Morphing into a Pyritohedron during MINDLAND, the evolved form now merges and interacts with its more organic yet geometric environment, eventually becoming a world of fractal delight.
Anima, or “Soul” in Latin, becomes the final stage of our protagonist, who now can literally become its environment, changing form at will while dancing with spectral colors in VOIDLAND.
Returning back to source, a pure bath of UV light rounds out the show with a moment of transcendent bliss.
For deep dive into the story and process, check out this REDSHIFT post that gets down to the nitty gritty.
SELECT PRESS FOR FLATLAND @ COACHELLA
Consequence of Sound
Adapted and Directed by JUSTIN BOLOGNINO
Musical Score by ST. VINCENT
Art Direction by DEV HARLAN
Animation by Manuel Reidl
Rendering Support by Skyscale
Render Hardware Consulting by JDSS LLC
Co-Directed by SOUGWEN & PRISM
Produced by Mei-Ling Wong
CG Animation by Ryno Eksteen & Kris Cook
Production Intern: Olivia Dawley
Art Direction by KAMIL NAWRATIL
Produced by VOLVOXLABS
CG Animation by Kamil Nawratil & Mark McCallum
Voidland Edited by Zyia Zhang
Spatial Audio Mix + Sound Design by Christopher Willits
CREATIVE + PRODUCTION SUPPORT BY:
Giani Fabricio, Eric Chang, Leo Oliva, Nick Sciorra, Lauren Ritzer
Powered by HP Workstations