The sculpture’s shape is mapped with projection.

 The visitor interacts using a smartphone or tablet, where he can drag a virtual “sling” to dribble obstacles and reach the center, triggering a visual performance on the sculpture. Up to 6 players can collaborate to reach the common goal.

The angles of the physical sculpture influence the physics of the virtual projected layer. Each player’s shot goes up and down, accelerates and slows down according to the sculpture’s design.

After a number of shots reach the center, a new texture is revealed through an animated performance that takes over the sculpture and the devices being used as interfaces.